Why p2 fenix is the best when p1 exists?
https://i.redd.it/tmgia6zu50ge1.gif
If u want to skip my rant only read the final thoughts.
I’ve been hearing a lot that P2 Fenix (Network Administrator) is the best Fenix prestige, but I haven’t been able to make it work quite as well for me.
The reason may be that I’ve gotten very used to P1 Fenix’s call-downs, and to be honest, P1 is really powerful. It’s not uncommon for me to get kill counts close to Kerrigan or even P2 Stetmann. With P1, even Arbiter Fenix becomes a solid fighter, especially since there’s no incentive to use Offline Energy Cooldown mastery—instead, I put all points into attack speed for suits.
With the weapon upgrade, Arbiter Fenix’s auto-attack reaches 106 DPS, is omnipresent, and can teleport and cloak units almost indefinitely. Praetor Fenix (Zealot Suit) can push into enemy bases without much risk of dying, providing tanking and damage for the critical first 20 seconds of an engagement. Dragoon Fenix is twice as effective as a normal Dragoon, as his cooldown is halved and syncs almost perfectly with his ability cooldowns.
In random Brutal+, many mutations don’t favor divided armies, especially environmental mutators like Nukes. Some mutations require focusing on one or two unit types—for example, on Double-Edged, you want to mass Carriers, Adepts, and Conservators, while Mutually Assured Destruction favors long-range units over melee.
That being said, I can see the appeal of P2 Fenix when economy is restricted, such as in Micro Transactions or Slim Pickings. However, in random Brutal+, those mutations are relatively rare, while environmental mutators are almost guaranteed every game.
Some argue that P2 provides better sustained early-game damage on maps like Dead of Night, Parts and Parcel, or Miner Evacuation, which is true, but that doesn’t mean P1 is weak on these maps if you manage Conservators properly.
Concerns About P2 Conservators:
P2 halves their cost but doesn’t nerf their abilities, which sounds great on paper.However, Amon prioritizes targeting casters, and the extra HP on Conservators (P1) actually helps keep them alive. Also, they are harder to target becuz they are in a middle of crowd as opposed to 3-4 champions.
I also dislike constantly reproducing them mid-battle, since it requires multiple actions:
- Creating them
- Adding them to Control Group 1 (for Champions)
- Microing them to position correctly
I generally prefer control groups for things that don’t die or reproduce often—heroes, buildings, or even Nova’s units. For example, I dislike using control groups for Troopers or Zerglings because they constantly need to be re-added, even with rally points.
Biggest Issue With P2 Fenix:
Sometimes, I don’t want any Fenix suits online so they can fully recharge energy, but P2 forces me to always have one suit active.
P1 is great because:
Suits come in, drain energy (or HP in risky fights), then retreat when their job is done.
They rest and recharge, allowing me to summon them only when needed again.
Final Thoughts:
The SC2 co-op community widely agrees that P2 Fenix is the best, which makes me think I’m probably using it incorrectly.
Can someone explain why P2 is considered the best and provide guides/tips on how to use it effectively?
- Which masteries should I choose?
- How does P2 perform in random Brutal+1 to +6?
- How does P2 compare in non-solo play? (I’m currently not soloing because I want to master all builds, prestiges, and reach level 1000 first.)