COMMANDER BALANCES - what should be done!

I thought very thoroughly about how to change some commanders and prestiges. When Blizzard introduced prestiges, they did it hastily because co-op team was being shut down! They did some fixes afterwards, but approximately 2-3 months after prestiges introduction they left for good leaving a lot to be desired. After that we only had some bug fixes made by Tangor, some of them not done properly. This is what I think should be done to make some commanders and prestiges better!

Watch the VIDEO for explanation!

RAYNOR

New unit: RAVEN

Mechanical. Psionic. Detector. Produced from Starport with tech lab. HP: 140. Cost: 100/200. Adjusts with P3 (cost and effect on top-bar cooldown)

Abilities (cooldown based, 60s cd for each):

  • anti-armor missile (reduces targeted unit's and nearby units' armor by 3 for 15 seconds)
  • auto-turret (times out after 10 seconds)
  • interference matrix (disables targeted unit's attack and all abilities for 15 seconds; can target non-heroic mechanical and psionic units)

Research/Upgrade (tech lab):

  • interference matrix
  • enhanced manufacturing (abilities can store aditional charge, cd reduced by 10 seconds)

ARTANIS

HIGH ARCHON

  • maximum energy increased by 50%

New ability: Plasma Blast

  • after 1.5 seconds charging deals 260 damage to a single target (50% bonus damage vs massive & structures), double for P1. Range: 13, energy cost: 100, charge cooldown: 30s. Maximum charges: 3.

VORAZUN

SPIRIT OF RESPITE – prestige reworked

  • Disadvantage: Shadow Guard timed life decreased by 50%

WITHERING SIPHON

  • Void Stasis, Darkcoil, Confusion, Disruption Web & Stasis Ward life draining effect can now kill.

KEEPER OF SHADOWS – prestige reworked

  • Disadvantage: Combat units cost 30% more

ABATHUR

THE LIMITLESS

  • queens can now use deeptunnel ability (cd 10s)

ALARAK

ARTIFICER OF SOULS

  • upgrade and research cost reduced by 20%

NOVA

TACTICAL DISPATCHER – prestige reworked

  • Advantage: Tactical Airlift cooldown removed
  • Disadvantage: Tactical Airlift cost increased by 50%. Griffin Airstrike removed.

STUKOV

PLAGUE WARDEN – prestige reworked

  • Advantage: Infested banshees get tactical jump (60s cd), can load up to 16 infested infantry and can launch their cargo at ground target. Infested Colonist Compound has 15% chance of spawning volatile infested (up to 30% with mastery).
  • Disadvantage: Infested bunkers can not unload or produce units. Infested marines' timed life decreased by 50%.

FENIX

UNCONQUERED SPIRIT – prestige reworked

  • Disadvantage: Fenix suits are unavailable

HAN AND HORNER

  • his and her supply (lvl 8 upgrade) now allows double SCV production

New unit: PLANETARY FORTRESS

Built from Command Center. Armored. Structure. Requires engineering bay. Cost: 150/150. Damage: 40. Range: 7. Attack speed: 2.

GALACTIC GUNRUNNERS

  • bombing platforms now increase top bar cooldown rates by 1% per supply used, except their own.

ZERATUL

ANAKH SU'N

  • super cloak duration increased by 5 seconds

STETMANN

BEST BUDDY – prestige reworked

  • Advantage: Gary ability cooldowns reduced by 40% (mastery not additive)
  • Disadvantage: Gary can not exit stetzone. If it loses stetzone, it will be completely disabled, unless powered by mecha infestor.