I am starting to notice a pattern with the animation. It keeps doing gimmicks to be able to keep up.
The animators are doing tricks to be able to keep up the quality for the animation, like the Delicious Field and now the Ire Field. I will put this right here, when I post asking about this premise I usually get downvoted, so I will say so be it, it doesnt bother me anymore, so go ahead. You wont prevent me from saying this out loud.
There is a legit problem with the animation, it has downgraded to a great degree.
Because I keep wondering why other Toei anime's battle animation DIDNT downgrade as much as Precure's did. One Piece and Dragon Ball Daima can keep half hour episodes constantly full of fight animation and other than some admitedly great animation on key episodes, only about 15 or 13 out of a 50 episode season get animation that is outstanding. This didnt use to be the case. I really wonder why, Go Princess I GUESS had the luxury of the CGI animated final blows SIGNIFICANTLY reducing the animators workload, allowing the animators to go crazy and do all that crazy Sakuga week after week. But Hugtto didnt have any gimmicks and could have the crazy animation it wanted so I dont know what they deal was with that.
To be fair, if these gimmicks allow for the battle animation to actually be more than mediocre, into astounding again. I welcome them. I legit teared up when I saw the battle in episode 1 of Mirai Days, I missed action and good animation SO MUCH. I was so happy at seeing it return.