What do you want in Godot 4.5?

Just curious what everyone wants next. I personally would love it if 4.5 would just be a huge amount of bug fixes. Godot has a very large amount of game breaking bugs, some of which have been around for way too long!

One example of a game breaking bug I ran into only a few weeks into starting to make my first game was this one: https://github.com/godotengine/godot/issues/98527 . At first I thought it was a bug in the add-on I was using to generate terrain, but no, Godot just can't render D3D12 properly causing my entire screen to just be a bunch of black blobs.

Also one thing I thought that would be great to mess around with for my game would be additive animation! I was very excited about the opportunity to work on this, but turns out Godot has a bunch of issues with that as well: https://github.com/godotengine/godot-proposals/issues/7907 .

Running into so many issues with the engine within just a couple weeks of starting it is a little demoralising, and while I'm sure Godot has an amazing 2D engine - I would love to see some more work put into refining its 3D counterpart.