Coconut Crab is NOT a "Tank"

Intro & Extra Tidbit:

Oh goody, HairyComparison4969's Coconut Crab post is out.
Now, before you immediately shrug me off as a hater, please consider the following:
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I'm not just a hater
Contrary to whatever preconceptions you may have about me, I actually not only enjoyed, but found positively thought provoking their initial "creature review" posts. Besides being somewhat difficult to read at some points, I appreciated the more objective lens used on each of the creatures, take this excerpt from their "Orca: The King of Kross Teaming" post:
"The Orca is an animal of many extremes. It is one of the most widely used, yet one of the most controversial. It is one of the most well rounded, yet also one of the most toxic. It is one of the easiest to use, but hard to master... Despite its stats indicating it to be a jack of all trades, the Orca is also the game's premier grappler..."

From these taken excerpts from slides 2 and 4, you may see what I personally found great about these reviews. That being, how they used a more objective lens when describing the creatures they were talking about, whilst also sprinkling a bit of personality to tie the main point together. This offers, not only a fantastic and satisfying overview of the animal, but also a slice of the author's own personality and perspective. Such can be observed with them describing things like how Orca's stats may, supposedly indicate to them, the signs of a jack of all trades.

While I personally disagree with the notion that such statistics may appear to be that of a jack of all trades, I can still respect the author's own perspective, which is simply beautiful. These posts truly felt researched and thought through, with slides describing strategies and various smaller aspects of the creatures. Reading through them really felt as if I was viewing the works of a fellow community member, and not just a Reddit clown.

The Purpose of This Post:
However, there are unfortunately no true happy endings. Which is the purpose of my post, the one you're reading right now. For as it currently stands, it feels prevalent that HairyComparison4969 is falling off, the "creature review" series, taking a disappointing turn.

It feels as though these posts are gradually being less objective in their descriptions and more opinionated, less cared for and more mindlessly doled out for the sake of it. Worst of all, they feel less informative and well researched. With commenters like BagelMaster4107 saying "GS grabs aren’t purely defensive. You can pin and do no recoil hits all the time if you’re good... Grabs as a whole are fine and I feel like you just particularly struggle against them — which is on you not the grab. Grabs DON’T need a nerf. I think your judgement this time is once again pretty flawed..."

While this may seem rather harmless, that of which I've mentioned, this greater issue shows that that simply isn't the case. The issue with posts that aren't properly researched is that it casts misinformation throughout the community. If you don't believe me, go view HairyComparison4969's post "Giant Squid: A Fair Top Tier?" for which the previous statement was taken from. How many of the thirteen people that upvoted the post (at the time of writing this) do you think may have been convinced GS is meant to be played defensively? That it is unable to play aggressively and is meant to fight only as a secondary option to, as they say, "farming NPCs"?

Now, some will likely say that this post is unnecessary, a fair take to be honest. I mean, thirteen people isn't much at all in a Reddit population of 34K, however, that should NOT be the excuse to not only permit but to encourage the production of misinformation. And after seeing the author of the "creature review" series's other most recent posts, paired with their latest addition to the series, I simply cannot help but create my own post, for a community I hold so dearly to my online life.

And hey, who better than the resident ultra yapper, Icy_Assistance2167 a.k.a the_apexian, to do the job.

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"The Coconut Crab: The Best 'Tank' In The Game."

And the WORST Way to Describe a Ground Duelist

See, I wasn't clickbaiting you.
You Don't Know What a Tank Is
In the very second slide of HairyComparison4969's "The Coconut Crab: The Best 'Tank' In the Game." they describe the supposed fundamentals of a tank:
"Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanics that force them to be targeted)... Since this requires them to endure concentrated enemy attacks, they typically rely on a high health pool or support... To balance their high bulk and DPS out, most of them are extremely lackluster in mobility. This means it can be hard to pursue kills, and instead they have to rely on animals coming to them. Defense is where Tanks struggle the most, however. Due to their lack of escape methods like airboosting, any mistake they make is unsolvable... In a nutshell, a Tank is an animal who gets XP by directly face tanking opponents. They have usually high HP and DPS, but low speed."

First of all, this sentiment of what exactly a "Tank" in gaming terms is rather flawed and contorted. Whilst their initial statement was taken from Wikipedia ((https://en.wikipedia.org/wiki/Tank_(video_games))), the rest of HairyComparison4969's statement seems to be made solely by themselves, and it shows. While most of the statement is accurate, there are a few essential pieces of information that are twisted out of any state of accuracy that I would like to discuss. Additionally, while I didn't exactly quote it, as it doesn't particularly match up well with the broader definition of a Tank, they mention that the design and gameplan of a Tank is flawed and "shows cracks" when designed for Deeeep.io. Specifically, they mention Tank's (as a class) low mobility, emphasizing how it makes it difficult for Tanks to pursue kills. However, I believe that HairyComparison4969 is incorrect with this statement regarding a lot of Deeeep.io's Tanks being unable to pursue kills.

Several of Deeeep.io's Tanks are able to pursue prey and would-be opponents. While certainly not as effective as say the hit & run/glass cannon archetype, Tanks like Cach, Basking Shark, Sunfish, and Humpback, which is honestly a majority of Deeeep.io's Tank roster, have the capacity to effectively pursue prey. Each of these mentioned either have the speed or slowing capabilities to catch up to and decently chase any would be prey.
This being said, the point of a Tank is NOT to pursue opponents, something HairyComparison4969 makes the poor decision not to clarify. Whilst they do say Tanks perform by directly face tanking opponents, they all but fail to explicitly mention that Tanks aren't necessarily meant to chase prey. However, as they do mention, the purpose of a Tank is the capacity to absorb damage and take fights. So chasing prey should not be a priority.

Additionally, one fatal thing the author of the post never mentions is that Tanks are known for their larger sizes. A large hitbox is usually the key sign of a Tank archetype, the explanation for their buffed stats, and ties into the very essentials of a Tank.
Every single Tank is known for being larger than everything that's not one besides a few minor exceptions like bosses and/or NPC's. Think of a Tank right now. Mauga from Overwatch 2? The famous Heavy who started it all from TF2? Either way, it's more than likely that you're thinking of a large character.

Tanks being large is essential to the very core of what a Tank is. For a Tank typically performs their role of attracting more attention by/with their increased size. Tank size is also typically the cannon reason for their buffed statistics. The Heavy from TF2 can carry a machine gun/mini gun because he is much larger, much more muscular, than those who can't, same with Mauga from OW2.
Deeeep.io is no exception to this rule. Just compare the mere frame of say, the Crocodile, with the much larger build of a Cachalot.

Cach is a whale, a species of animal known to reach literal tons in weight, so it being larger makes sense. In fact, viewing a creature as powerful as the Cach, with 1200 HP and 160 damage per bite without a large build would likely seem odd. The size difference between Tanks and non-tanks is what makes a Tank a Tank. Something tiny and frail wouldn't appear to have the same capacities that a bulky hunk of strength would, paper cannot be compared to steel.
Now, saying ALL of that regarding how and why Tanks are larger than other classes, how does HairyComparison4969's post describe this? It doesn't. There is zero mention of a size difference, the closest I could find, if you squint your eyes, is their statement regarding Tanks attracting player attention. And I want you to remember this point regarding the difference in Tanks size.

My largest issue with their statement however, is how they say Tanks struggle with defense the most. Arguably, Tanks specialize in their defensive power. They're usually bulky and strong enough to force enemies to flee and due to their preferred fighting style of facetanking it's typically not hard to bait aggressive opponents into a facetank. You see, what HairyComparison4969 misunderstands does not just correlate to Tanks but to Deeeep.io as a game in it's entirety.
Just viewing their "creature review" series it quickly becomes evident that they do not understand the foundations of what makes Deeeep.io the game it truly is. Tanks are NOT bad defensively, in fact, they're so strong defensively that they're usually played just that way in game modes like PD. Do not misunderstand, Tanks are slow as a way to balance out their offensive power, not their defensive force. Overall, what HairyComparison4969 fails to understand and note is that Tanks aren't bad defensively, they're bad at running away, which are NOT THE SAME.

They say how Tanks struggle with defense due to their inherent "lack of escape methods," which is simply inaccurate. Worse, they support this statement by saying how Tanks can't airboost, etc. Again, note how they say "lack of escape methods."
Escaping an interaction is not the same as defending. When defending, you're usually standing your ground and attempting to repel an attacking force. Contrarily, Fleeing/escaping is trying to escape or get away from said attacking force whether to heal or simply survive. While both have their differences, that's just it, they are different. You may be holding a defensive position and move into a retreat or vice versa, but that does not mean defending = retreating.

Yes, Tanks are likely the worst creatures you could pick to retreat, slow, bulky, usually forced to face their opponents for an optimal fight. But Tanks are some of the BEST defensive creatures possible. Look at Bowhead, you can easily hold down a space and use walls and ice blasts to completely deny incoming enemies. Humpback can easily wait for an opponent to come for them and then overload them with effects whilst buffing itself exponentially, quickly taking advantage in a fight.

Deeeep.io is Misunderstood
To rope my point in, HairyComparison4969 describes the characteristics of each creature, the two primary strategies at play during Deeeep.io sessions, "hunting and defense." "Hunting," as they describe, is the "method by which you obtain XP, whether that be through teaming, farming NPC's, killing shallow water animals through pressure bar, griefing tier 6 and below, or in the case of Tanks, using a high health pool to directly face tank enemies."

My issues with this statement are simple, ignoring the frankly disgusting generalization of how they say creatures like Eagle and Halibut are ONLY good at killing NPC's and Moray can ONLY kill tier 6's and below, this statement shows a complete lack of understanding and research. Hunting is not the simple act of obtaining XP, Hunting in Deeeep.io is the intentional killing of other players to gain XP, typically creatures of lower tier that are effective prey. Something the author completely misses when they saying "farming NPC's" counts as hunting. You don't have to hunt an NPC, yes they run, but to call that much of a hunt is to say entire playstyles just don't exist. Oh wait, HairyComparison4969 also does that.

Following up on my previous statement about a lack of research, HairyComparison4969's post completely neglects the fact that Deeeep.io is NOT played in the two styles that they frame the game as, hunting and defending. This type of frame completely ignores entire playstyles like grinding, a style of play where players typically prioritize killing AI and farming XP through generic food, opportunistically fighting players and 3rd partying as a second to grinding XP.

There are entire creatures, many in fact, devoted to this style of play, and whilst technically any creature can grind, only some are proficient in the area. Creatures like Basking Shark, Whale, and of course the infamous Sunfish all fit this playstyle. Notice something else? All of these fit the bill of a Tank. The reason why most Tanks are also grinders is because Tanks don't exactly have the mobility in most cases to chase after players and KOS. Sure, I mentioned Basking Shark, however Basking Shark's whole thing is being a more mobile Tank. It is still bulky, performs high DPS, and fits a lot of the other criteria for a Tank. Even it's ability creates a large, eye catching blast. So typically Tanks kill AI and eat generic foods when they aren't near potential 1v1's, for most aren't specialized in keeping up with prey.
Yes, as I've previously mentioned, they have the capacities to pursue prey, however, again, they normally aren't specialized in hunting.

These generalizations ultimately provide misinformation, and it really shows the author's own lack of understanding when it comes to the nuances of Deeeep.io. Do I need to mention more playstyles their statements overshadow?
KOS-ing is a playstyle almost completely opposite from grinding, where players hunt, seek out, and kill other players primarily, grinding in between. You'll usually see this with client-users and teamers, and again, technically any creature can do this, however only some are proficient in it. I'll refrain from mentioning more, for I must stay on topic, however, I wish for you, my readers, to think about the nuances of the game. For it is just insulting that the very second slide tries to establish these "rules" for how the game is played, without doing nearly enough research to understand how it is actually played. If the game only consists of hunting and defending, then what is grinding? Must be hunting, right? So then it's labelled as hunting, which only deepens the misinformation, a growing pit of misinformation justified by more misinformation.

Coconut Crab is Not a "Tank"
Saying everything I've said today. Is Coconut Crab a Tank by definition?
Well, riddle me this, Fishman. Does Coconut Crab deliberately attract enemy attention, is it larger than the creatures that aren't Tanks, can it sustain high damage/does it have high HP, can it put out a lot of DPS, and does it hunt primarily via facetanking as HairyComparison4969 stated Tanks do?

Starting off, Coconut Crab does not deliberately attract enemy attention. Yes, it has an eyecatching attack with it's charged claw, however, it does not have any other signifiers of something meant to intake large amounts of damage. Take Whale for example. With all of it's faults, Whale is still undoubtably a Tank. What makes Whale more eyecatching than Coco? It's massive size and the threat of it's suck, which is also an inherently large ability that can circle all around it. Coco's Claw is not inherently more eyecatching since it is smaller, has an active cooldown, and has less of an arguable threat the farther you are from land/terrain.

Unlike Whale, Coconut Crab's red claw is smaller and generally less notable, attributing to it being less of a threatening ability. It also has a cooldown, lasting about as long as the boost does and following the laws of boosting cooldown, unlike Whale which can technically suck in an animal for an infinite amount of time at the price of it's mobility. Lastly, Coconut Crab's attack arguably is less of a threat the farther you are from terrain. On terrain, experienced Coconut Crabs can easily trap enemies in almost inescapable combos, dealing extremely high amounts of damage. However, this threat decreases significantly away from land, where Coco can only sink it's victims. Whilst still a viable threat, outside of terrain fighting, Coco's charged attack gives significantly more room for error and much more room for escape by prey/opponents.
Additionally, away from land Coconut Crab cannot perform it's specialty attack, it's combos. Unable to perform it's highest DPS Move, Coconut Crab honestly doesn't perform very high when accounting for it's damage.

The author additionally states on the 8th slide:
"Unlike other Tanks, the Coconut Crab is well equipped to defend itself. Not only can it airboost out of the way (...) but it can ironically use it's low buoyancy to quickly swim downwards."

To be honest, reading this, I find it funny how the author contradicts themselves. Didn't they previously say that all Tanks struggle with defense the most?
Now if that's true for all of the Tanks, notice how they mention no specific exclusion to the rule, why would Coco be so much more superior than say, as they mention in parentheses, Whale? The answer is, as you may have guessed, rather simple. I mean, it's the literal title of this entire post, how Coconut Crab is not a Tank.

Another very telling sign of Coco's lack of tank qualities is how it doesn't have a true lack of mobility. Yes, Coco is less mobile, however, that is only when moving upwards, in fact, Coco is faster moving downwards, something the author also mentions.
Furthermore, Coco can also dash-boost, which while not super-super significant, it is still a notable mention when attempting to prove Coconut Crab as a Tank. Throughout the entire game, a common way that creatures are weakened mobility wise is by simply changing the way a creature boosts. Typically, this means changing a given playable's boost into some alternative version of the dash-boost we all know and love, or even by outright removing the ability to boost completely.

An example of the former and latter would be Napo and Bowhead, Napo has a slightly more complex Shark boost whilst Bowhead can't boost at all, trading any sort of speed for another attack.

To continue, something that the author doesn't signify, because it simply isn't true, is that Coco is larger than other creatures. Honestly, by comparison, Coconut Crab is about the same size if not SMALLER than the Marlin, one of the most nimble and smallest tier 10's (note I said one of).
Coconut Crab does not have any of the size related qualifications to make it a Tank, and it doesn't even appear to be able to sustain a large amount of damage, which is true.

Now, don't get me wrong, Coconut Crab has a very generous amount of armor, making it rather resistant to most forms of raw damage. However, Coco, with it's mere 700 HP, is definitely not preferrable against anything with armor piercing. Creatures like Marlin, AST, and even Eagle can all prove to be difficult to deal with, especially due to the bleed effects that most of them have.

Finally, yes, Coconut Crab can output very high amounts of damage when used competently. However, in no way is Coconut Crab proficient in facetanking it's opponents, not unless it's above them, and this is not for any complex reason.

Coconut Crab is a Ground Duelist, Erm Actually
You see, Coconut Crab is NOT A TANK, contrary to what HairyComparison4969 wants you to believe. In fact, when viewing the creature's very own description the game does not shy away from telling you how Coco unanimously plays best, that being on the ground. "You're specialized in ground combat." As the previous statement from the Coconut Crab's own description shows, Coconut Crab is made for ground combat. For Coconut Crab is not meant to be a Tank, it is meant to be a ground specialist, a unique title that only Coconut Crab dons the playstyle of.

Some may say JSC is also a ground specialist by the way, however it is simply not. On the ground it is less mobile, with it's grapple charge taking longer, it is limited to side-to-side movement, not the best for an already glass-cannon-esk creature, and it can't output nearly as much damage as normal.
Besides, Coco moves at 110% speed, much faster than normal, while JSC only moves at 100% AND is still slowed by corals. Coco has specialized attacks made for it's ground combat such as it's charged claw combos whilst JSC can't do anything abilities-wise that it can't do whilst detached from terrain. So, knowing this, please just make your own conclusions as to what you think is more tailored for fighting on the ground.

As previously mentioned, Coconut Crab has specific ground-related interactions that not a single other creature really has by comparison. Coconut Crab can charge it's claw to deal a stun when on the ground, enabling it to perform it's devastating combos, something it just cannot do otherwise.
Coco's whole playstyle revolves around making players sink downwards, effectively pulling players towards terrain, where it has all of the advantages in it's specialized combat.

On the opposite side of things, some may say that Coco is just a "different Tank," or something along those lines, however, there is not a single other Tank that fights in a style not related to facetanking. Bowhead uses it's ice bombs to weaken approaching opponents, acting as the closest thing to an actual tank, however, it is most lethal, and thus specializes in, facetanking enemies.
Whark, Humpback, Basking Shark, Cach, and Sunfish, while technically all are able to chase and/or perform some different playstyle to varying amounts of effectiveness, all of these are best utilized and most proficient in interactions based around and involving facetanks.

Now compare this to Coconut Crab. Coco does not facetank it's opponents even whilst performing it's best on the ground. Most opponents are prioritizing attempts to escape their nonconsensual combo-hell rather than trying to fight back anyways. Not that they really can fight back effectively whilst being stunned, so it's really a fool's gambit to try and fight while being Coco comboed.
So what's Coconut Crab's class then? "Ground Duelist" is a style of play, not a classification for the type of creature Coco is, which is determined via considering both how it plays and it's stats among other details. So if it's not a Tank, is it a hit & runner, a bruiser, etc, etc, what is it?

Well, finding that answer was certainly more difficult than I ever could've possibly conceived. However, I am very proud to say I have found this answer. You see, there has been an issue for some time with classifications. This being, how some creatures are just rather impossible to really place in any specific category due to their inherent playstyles. A great example is Manta Ray. Depending on what creatures you obtain, Manta could effectively be a completely different creature at any given moment. It is fluid in its playstyle, and yet very difficult to pin down on how exactly it should be categorized.

For this reason, I officially propose that there should be a classification known as "Strategist."
"Strategist" could be a class befitting of creatures like Manta, Napo, and Coco, a class for creatures that rely on more strategical factors, other than raw stats, to perform best, typically environmental factors.
Otherwise, Coconut Crab could technically be classified as an Allrounder, however, I feel as though this new class of creatures not only ties a satisfying bow over things but also creates a pleasing outlook for creatures like Manta and Napo.

You Aren't Qualified
I'm just going to get straight to the point with this one:
HairyComparison4969 is simply not qualified to be making creature reviews. I apologize for being so blunt with such an accusation, however, as I've mentioned and teased throughout this post, HairyComparison4969 has a basic and complete misunderstanding of Deeeep.io as a game.

In their efforts to convince viewers that Coconut Crab is indeed a Tank, HairyComparison4969 created the 13th slide, "Opinion: Why Coco Outclasses Other Tanks," which is rather upsetting. And that's saying the absolute least.

"On the contrary, Whale, Cachlot (outside of teaming), Megamouth Shark, Walrus, Bowhead Whale, and Hippo rarely get on the leaderboard at all. So why is this? The reason is simple: the Coconut Crab is way better at escaping situations, and it is much better at pursuing targets... In addition, it also just has a bigger range of biomes it can live in, allowing for many more potential strategies with it. Finally, unlike other charge attacks who both leave the user with limited agility and take time to be effective, like the Megamouth, Walrus, hippo, and Shark, the C.L.A.W can be used instantly and can have an instant impact."

Wow. Just wow... I'm sure experienced players at least understand why this is my first response to such a statement. Let's just move onto the breakdown portion of this message before I start saying unnecessarily mean things.

To begin with the breakdown, the author's initial statement is simply inaccurate to a fault. It's not nearly as difficult to climb the leaderboard, let alone gain a placement on it, as the author suggests. Heck, players regularly reach actual millions in XP JUST USING LOW TIERS. If players can reach insanely high numbers just using creatures like the Worm, Barreleye, and Frogfish, then there is absolutely zero reason why any of the creatures they mention can't.
All one really has to do to gain a place on the leaderboard is survive and eat, doesn't matter what type of food or creature, as long as you stay alive and consume, you'll inevitably begin to climb the leaderboard.

The reason creatures like Whale, Walrus, and Hippo rarely reach high on the leaderboard is likely due to the lack of players who play them on average. Two of these are unanimously regarded as the worst creatures Deeeep.io currently has (I really hope you don't need me to name them for you), with them both being essentially unable to hunt at all, badly designed and balanced, and wildly inconsistent in their effectiveness. When they aren't being vigorously inconsistent in their effectiveness, they average being consistently bad.
Walrus, on the other hand, is an Arctic creature that is mostly overshadowed anyways when compared to the likes of the Polar Bear.

Revisiting HairyComparison4969's inaccuracy, most of the other creatures mentioned to support their point DO perform rather well on average, and that's at the least! At best, these creatures can easily climb to the top of the leaderboard and basically rule their territory for as long as they live. Cachalot, Megamouth, and Bowhead Whale are all actually decently good designs, with the majority of the three being very good if not outright strong.

Cachalot, while being slow and having a rather simple design has decent survivability that only scales with the skill and experience of the player controlling it.
Megamouth can be a very notable threat when played effectively and has the possibility of quickly garnering the advantage during fights by skillfully activating and canceling it's charged boosts during facetanks.
(Both of these break into a cold sweat as soon as a skilled CS joins the server though, haha)

Lastly, Bowhead Whale is actually very strong when played by a competent player who doesn't just spam it's walls offensively. It can basically completely deny fights and damage incoming enemies without breaking a sweat, only truly in danger when taking on more than one target.

For a player who's made so many posts about fundamentally powerful and OP creatures I personally thought they'd have a bit more knowledge on the innate strengths of the creatures they'd discuss.

Again, I think it's humorous how the author says Coco, the supposed Tank, is better than all of the OTHER Tanks due to its ability to escape situations and pursue prey. Y'know, only something I'm pretty sure they said Tanks generally struggle the most with, of course without mentioning any exceptions to the rule.

Now there is something I will admit HairyComparison4969 is correct about, Coconut Crab does have a biome advantage when compared to most Tanks. Coconut Crab can survive in a massive territory consisting of the ocean, reef, estuary, and kelp forest, whilst a significant number of Tanks are forced into much smaller biomes by comparison. Saying this however, Coco is usually found in the reef or not very far from it due to its playstyle as a ground duelist. Being a ground duelist, it's naturally best in areas with much terrain, meaning that while it CAN survive outside of the reef it's usually not found very far from it, as that is where it is undoubtably most effective.

Besides, crossing the drop-off part of the ocean makes Coco just about vulnerable to any would-be hit & runners, Marlin being the worst due to Coco's need to breathe air. So usually, most Coco's just stick to the reef, drop-off if they're feeling risky, and estuary at most.

HairyComparison4969's final statement of the slide honestly just feels like a bit of a reach, a scramble to add further supporting evidence to their point. Evidence which is unfortunately taken out of bad faith. Yes, I will agree that a sizeable majority of creatures that utilize charged-boosts typically have limited mobility and/or take time to be effective using their abilities. However, the author of the post picks tier 10's that are simply debatable, if not highly debatable, as their examples of such creatures. Let's move down the lists:

Megamouth's charge, while limiting agility, does not take nearly enough time to be effective that it should be mentioned. In fact, upon physical interaction with the beam, opponents are immediately flashbanged and given an immense blindness. To add onto the ability, Megamouth also receives a speed boost and damage buff, and all of that is ignoring the natural fact that Megamouth can easily cancel it's boost at any time without any detriments for doing so.
If anything, Megamouth only receives buffs because after canceling the beam Megamouth regains its turn radius, retains its damage buff for a couple extra seconds, and even its opponents still receive the effects of the beam for a few seconds afterwards.

Walrus, Hippo, and Shark are all fair except for the fact that all of these creatures' charged boosts, excluding Shark, can be easily canceled without a single intrinsic hindrance. Additionally, Coconut Crab DOES receive limited mobility, a statement entirely contradictory to HairyComparison4969's point. You see, Coco's limited mobility IS it's bad swimming/upwards movement. Yes, it does not activate specifically during the usage of the claw, however, to say that Coconut Crab doesn't receive any restrictions movement wise is just plain false.

Without its bad upwards movement, Coconut Crab would likely be ten times stronger than it is now, actually, I don't think it's too far of a stretch to say it'd be completely overpowered without any sort of hindrance when chasing prey. The only reason I can think of that the author wouldn't mention Coco's innate slowness is because it doesn't line up with the idea that Coconut Crab outclasses Tanks and is, by subjection, a Tank itself.

If you're still doubting what I've said, still refuse to believe the evidence I've shown you, then maybe I should mention how truly misguided HairyComparison4969 represents Tanks.
Before we get into that, please do me a favor, and think of a Deeeep.io Tank this time. Could be something I've mentioned, something I haven't, doesn't really matter, just think of one.

Now, please try to guess what movie this line is from:
"You’re not going to just sit there and die, you’re going to be a goddamn walrus!"

Take your time

...

...

Ready? That previous line is spoken by the sadistic Howard Howe from the 2014 movie "Tusk."
Bet you didn't see that comin'. How's that related to the topic at hand? Good question, you see, it's actually related to something new I've learned today, that being how Walrus is actually a Tank. Yes, thank you to HairyComparison4969's post "The Coconut Crab: The Best “Tank” In The Game." I now understand that Walrus is actually a part of the Tank roster!

Yep, Walrus is-
Okay, enough sarcasm. Walrus is not a Tank, we know this right?
The Walrus is commonly, rightfully, classified as a Rushdown creature. A type of creature with the primary goal of rushing at it's prey and/or enemies, dealing very high amounts of damage or a given effect as to overwhelm them. Rushdown creatures are typically balanced by having low mobility or by some other stat related weakness.
Another arguably good example of a Rushdown creature would be the Hippo. Yes, it has the build of a Tank, however, you don't play Hippo to facetank people, you play Hippo to lock enemies in stuns. It gains a helpful speed boost and simply immense stunning capabilities whilst boosting, albeit easily dodgeable and not threatening in the least. Hippo, IN THEORY, can turn towards and speed in a straight line at the direction of any would-be opponents, trapping them in a low-DPS stun-lock.

Not that any of you are really playing Hippo of all things I assume. I mean, hey, I don't judge, personally I like to actually enjoy the game so I ain't wasting my life span as the river horse (Latin meaning of Hippopotamus).
In fact, now that I think about it Hippo being a Tank at all might be rather debatable. But that's for another day and another post.

If you want an undeniable Rushdown creature however, I offer you the Shark. A 200% movement-restricted Rushdown demon that may not be the best, but sure is a good example of a Rushdown creature.

RETURNING TO MY POINT, and just to remind you, on the thirteenth slide, the author states:
"On the contrary, Whale, Cachlot (outside of teaming), Megamouth Shark, Walrus, Bowhead Whale, and Hippo rarely get on the leaderboard at all. So why is this? The reason is simple: the Coconut Crab is way better at escaping situations, and it is much better at pursuing targets... In addition, it also just has a bigger range of biomes it can live in, allowing for many more potential strategies with it. Finally, unlike other charge attacks who both leave the user with limited agility and take time to be effective, like the Megamouth, Walrus, hippo, and Shark, the C.L.A.W can be used instantly and can have an instant impact."

Now, you'd think that on a slide titled "Opinion: Why Coco Outclasses Other Tanks," HairyComparison4969 would compare Coconut Crab to Tanks to prove why its better, right? Well, then you'd be sorely mistaken since they compare the crustation to the Walrus which is apparently a Tank now.
Please tell me a SINGLE qualification that Walrus has to be called a Tank. It's best utilized offensively shoving opponents while delivering fatal bleed, it is not slow nor does it receive any sort of movement penalty besides a minor turn radius nerf whilst charging exclusively, with 900 HP and zero armor it definitely isn't tanking damage, so how is Walrus a Tank?
Yeah, it ain't

I'd also argue that Megamouth fits the Rushdown class better than any Tank. While it does have the capacity to Tank damage with it's 1,000 HP, it's not larger than many, if any, of the creatures that live alongside it in the deep. And even though it does have a very eye attracting ability, that's kinda it qualification-wise. Just like the Walrus, it receives zero movement restrictions unless using it's ability and whilst it can struggle to chase after prey, it doesn't have any issue actually keeping up with them. It has three dash-boosts that it may use at will and keeping up with other players shouldn't be much of an issue in an environment as bloated with food as the deep.

Compare all of that with what I said about Rushdown characters. High amounts of damage? Megamouth deals 140 per bite and a much higher fluctuating value when boosting, and that's ignoring the effect of it's beam.
Rushes at prey and enemies?
Megamouth gains a 20% speed boost (120% speed overall, duh), a damage buff, and instantly flashbangs and blinds other players.
Low mobility or other balancing factor?
Megamouth certainly has a weakened turn radius whilst boosting.

In my opinion, I don't think it's too far out there to say Megamouth is more of a Rushdown creature than a tanky one.

Speaking of opinions, I do have some last tidbits to share with you before we wrap this post up, things that are not opinions, but blatant facts:

What "Creature Reviews" are Becoming
Personally, after viewing their post and staring into the void of white text for countless hours, I can say with absolute confidence that it feels like HairyComparison4969's posts are truly becoming lazy. Through a lack of proper research, words copied from Wikipedia without credit (lowkey plagiarism), and, you may not have known this, but completely unoriginal text used for entire slides, it all just feels like a product of laziness. A lack of care for a community, ambition without the drive.

Basically, the exact opposite of what the "Creature Review" series was initially. An unbiased look at a creature, it's strengths, weaknesses, reputation, and a showcase of the smaller aspects that make each unique. This... this is the exact opposite of everything I enjoyed about them. Too much of the author's own misconceptions, too little practical info, too many lies made simply to convince you that your opinion aligns with the author's. Because if everybody is convinced one person is correct, then that person is correct about everything.

While they do thankfully give actual credit towards Megaptera, of whom actually took the time to do the proper research, HairyComparison4969 doesn't even bother to rephrase, quote, or at least copy down what Megaptera says. No, instead they just screenshot what Megaptera already said, which is just lazy no matter how you say it, and it shows. Megaptera's guide is accurate because it actually provided researched techniques that were relevant at the time of its creation, however, in the present it is rather outdated.
Pasting this outdated information simply leads to, as commenter FishOwn6727 notes, combos being "outdated or wrong."

All of that paired and only multiplying with the addition of the author's own misguided ideas of how the game is played, truly just makes these feel frustrating to sift through.

Phew, glad to finally express all of these thoughts. With all of this said, we can move onto the closing sentiments.

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Concluding Statements and Thoughts

Sorry, there's a post limited of 40000 characters so I'll release a second post with the conclusion.